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Fast Post-Processing on the Oculus Quest and Unity
Scene View Debug Modes in the Unity URP
Fast Subsurface Scattering for the Unity URP

About

This is the blog of John Austin, a game developer living in Seattle, WA.

I founded Pontoco, and lead projects there day to day. Most recently that was The Last Clockwinder. Before that I led XR engineering at Funomena, and before that I did research at Google Machine Intelligence on Google Lens.

I tend to blog about technical topics, with a splash of design.

You can reach out to me via my contact page, or follow me on BlueSky, Mastodon, and Twitter. You can follow my blog via Email or RSS.

Talks

Categories

Rust, AR/VR, Houdini, Artificial Intelligence, Programming, Asset Pipelines, Physics, Explorable, Lattice, Game Engine, Graphics, Design, Linux, Unity, Interactive, Build Tools, Current Events, Essay