Fenestra

A 3 month game project, Fenestra pursues a non-traditional perspective on the role of death in a game and challenges the player with physics-based puzzles taking place across two parallel worlds.

In Fenestra, there is no way to lose. Instead, death transports you between an old man's past and present. Careful manipulation of this mechanic will further your journey into his past.

The past. Playful and colorful.

The past. Playful and colorful.

Peeking between worlds.

Peeking between worlds.

The present. A grimy, desaturated cityscape.

The present. A grimy, desaturated cityscape.

Peeking between worlds.

Peeking between worlds.

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John Austin