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Composability: Designing a Visual Programming Language
Lattice now compiles to .NET IL
Why I Like Rust: Documentation
A Gameplay Programming Puzzle for ECS
How to Actually Move Gamedev Off Twitter
Writing a Fast C# Code-Search Tool in Rust
Fast Post-Processing on the Oculus Quest and Unity
Hot Reloading Rust: Windows and Linux
Scene View Debug Modes in the Unity URP
Fast Domain Reloads in Unity
Running Unity 2020.1 in Docker
Angular Velocity Integration in PhysX
Fast Subsurface Scattering for the Unity URP
Fast, Automated Builds For Unity
Unity Construction Scripts
Tragedy in the Rise of Giants
Texture Atlasing using Houdini
Fix your (Unity) Timestep!
Florence as Interactive Metaphor
Something Fishy in American Politics
Older Posts

About

This is the blog of John Austin, a game developer living in Seattle, WA.

I founded Pontoco, and lead projects there day to day. Most recently that was The Last Clockwinder. Before that I led XR engineering at Funomena, and before that I did research at Google Machine Intelligence on Google Lens.

I tend to blog about technical topics, with a splash of design.

You can reach out to me via my contact page, or follow me on BlueSky, Mastodon, and Twitter. You can follow my blog via Email or RSS.

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Categories

Rust, AR/VR, Houdini, Artificial Intelligence, Programming, Asset Pipelines, Physics, Explorable, Lattice, Game Engine, Graphics, Design, Linux, Unity, Interactive, Build Tools, Current Events, Essay